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And Thus Excubitor Cometh


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 26 May 2016   Posted by Ivan Ivanovski

Following an extensive development process, we are finally proud to say that Excubitor has seen it's release day. As of today you can, and should buy Excubitor on Steam and enjoy it to the fullest. Just follow this link

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Dev Blog Entry 14: Brave New Worlds


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 22 Dec 2014   Posted by Ivan Ivanovski

Hello everyone. After the news that we got Greenlit, we intend to post with a higher frequency and in this post we will talk about the world of Excubitor. Intro In 1935 Albert Einstein predicted the existence of wormholes; shortcuts through space-time enabling instantaneous travel across vast regions...

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Vote Excubitor on Steam Greenlight


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 09 Sep 2014   Posted by Igor Antovski

We are happy to announce that we've just submitted Excubitor to Steam Greenlight. Getting the all important green light is an essential step in indie game development since by guaranteeing the support of the gaming community and a place on the Steam Store it gets ridiculously easier to find the resources...

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DEV BLOG ENTRY 13: A VISIT TO THE ARMORY


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 14 Jul 2014   Posted by Igor Antovski

As the first chapter of our development is nearing completion, in more ways than one, we realized that there is no post whatsoever about the weapons you will have the pleasure of using in Excubitor. Those that played the early alpha build, which you can still find HERE for those that dared to ignore...

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DEV BLOG ENTRY 12: Resources in Excubitor


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 09 May 2014   Posted by Ivan Ivanovski

For those of you who don’t know, Excubitor is a multidirectional shooter tower defense game coupled with lots of weapons, turrets, upgrades and skills. The player pilots the Hammerhead and builds turrets at predetermined platforms. A problem that we had so far is how to implement an economy/resource...

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A NEW CHAPTER BEGINS


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 08 Mar 2014   Posted by Ivan Ivanovski

We are proud to announce the beggining of a new chapter in the development of Excubitor. A closed Alpha testing of Excubitor is starting this Monday. As a kick off, tomorrow at 19:00 CET, we are having a live session on Twitch.tv together with our friend and host Deni Zantevski. To participate click...

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DEV BLOG ENTRY 11: ALL THAT NOISE


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 10 Feb 2014   Posted by Ivan Ivanovski

It seems the time has come to talk about the sound in Excubitor. While we won’t delve into the technical side of it too much (at least for the time being) we’ll show you the basic steps we take to “align” some sound effects with specific animations or events in the game. For this purpose...

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DEV BLOG ENTRY 10: GLOBAL GAME JAM 2014


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 02 Feb 2014   Posted by Ivan Ivanovski

I’m sure some of you guys were part of this year’s Game Jam. Yes, we have one in Macedonia as well; in two cities, Skopje and Bitola, and for two years already. Last year we missed it, so we had to be part of this year’s event. As one of the few game dev. studios in Macedonia we had to do something...

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DEV BLOG ENTRY 9: THERE AND BACK AGAIN


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 30 Dec 2013   Posted by Igor Antovski

WE'RE BACK It has been a while, hasn't it? You would think that months without news would signal the demise of a project such as this, but in our case that couldn't be further from the truth. Excubitor is alive, kicking and better than ever. In the three months since we last updated the website...

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DEV BLOG ENTRY 8: WIND OF CHANGE


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 16 Sep 2013   Posted by Igor Antovski

As you may have read in our previous dev blogs we came out of the gamescom 2013 event with a lot of new knowledge about the world of game development and some much appreciated feedback from players and industry representatives. One of those industry representatives just happened to work for Unity and after...

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