Excubitor Game Project

Excubitor Game Project

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Today we reach the final chapter of the asset creation story. After the modeling and base texturing itโ€™s time to beautify the texture with some additional tricks, all of which are essential when creating a model intended for video games. NORMAL MAP The first step is to create a normal map for the model. There are two methods for normal map creation.

This week we will delve a little deeper into our development process. While the last blog served as an intro story about the birth of Excubitor and the creation of Tesseract Interactive here we will talk about the first, and arguably most important, choice the team needed to make, the choice of a programming language. C# As mentioned in the previous entry

IMPORTANT NOTE: We decided to scrape all of our previous news updates and start bringing you development news in a more streamlined, organized, and hopefully, interesting fashion. FRIENDLY WARNING: Wall of text to follow. THE GENESIS Some four and a half years ago, after spending most of their youth in the embrace of the video game culture, Ivan Ivanovski and Aleksandar Jovanovski made