Excubitor Game Project

Excubitor Game Project

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Dota 2 - Record at the International 2019 Every year Dota 2 makes talk about its significant competition in numerous methods. The most striking is the amount of the total cash prize from the competitors, which has simply exceeded for this year's edition. The global 2019, the major competition of Dota 2 that comes every year to close the professional season of

A game would not be competitive without tournaments and rewards. While the first tournaments in France were held in schools and universities, associations and companies took over to create more significant and spectacular events ever. Presentation of the primary French and international tournaments. Major e-sport events and leagues. Gamers Assembly: a must-see event for French amateur and professional e-sport, the first edition

What would the Esport scene be without the incredible diversity linked to these teams? Whether these are an extension of an amateur association, or a specialized company developing through its professional team, there are almost as many different courses as there are different teams. We are delighted to offer you to learn more about each of them through their presentation! The

We are happy to announce that we’ve just submitted Excubitor to Steam Greenlight. Getting the all important green light is an essential step in indie game development since by guaranteeing the support of the gaming community and a place on the Steam Store it gets ridiculously easier to find the resources to finish the project as we originally intended. The development

We are proud to announce the beggining of a new chapter in the development of Excubitor. A closed Alpha testing of Excubitor is starting this Monday. As a kick off, tomorrow at 19:00 CET, we are having a live session on Twitch.tv together with our friend and host Deni Zantevski. A part of Excubitor’s team will be present to answer any questions

It seems the time has come to talk about the sound in Excubitor. While we won’t delve into the technical side of it too much (at least for the time being) we’ll show you the basic steps we take to “align” some sound effects with specific animations or events in the game. For this purpose we desperately needed solid video capturing

WE’RE BACK It has been a while, hasn’t it? You would think that months without news would signal the demise of a project such as this, but in our case that couldn’t be further from the truth. Excubitor is alive, kicking and better than ever. In the three months since we last updated the website we managed to port (pretty much) all of our game features from