Better late than never, right. We might have skipped a couple of weeks after we promised to write about our gamescom 2013 preparations, but the whole process took way more time and manpower and we really couldn't find the time to write about it. Now that it’s over we can do a nice summary and tell.
After we skipped last week due to a small holiday break (we need those once in a while), we return with our weekly blog updates to talk about the visual effects in Excubitor. Since we covered the process of asset creation up to this point we can now assume that said asset is already placed in the game world to enrich