DEV BLOG ENTRY 11: ALL THAT NOISE
It seems the time has come to talk about the sound in Excubitor. While we won’t delve into the technical side of it too much (at least for the time being) we’ll show you the basic steps we take to “align” some sound effects with specific animations or events in the game. For this purpose we desperately needed solid video capturing
DEV BLOG ENTRY 10: GLOBAL GAME JAM 2014
I’m sure some of you guys were part of this year’s Game Jam. Yes, we have one in Macedonia as well; in two cities, Skopje and Bitola, and for two years already. Last year we missed it, so we had to be part of this year’s event. As one of the few game dev. studios in Macedonia we had to do