Excubitor Game Project

Excubitor Game Project

Recent Posts

Back to top

Excubitor

  /  Excubitor (Page 2)

As you may have read in our previous dev blogs we came out of the gamescom 2013 event with a lot of new knowledge about the world of game development and some much appreciated feedback from players and industry representatives. One of those industry representatives just happened to work for Unity and after a fairly informative conversation we were convinced

After last week’s talk about the fundamental principles of 3D modeling for games it’s time to explain the next step in the process. Once the object is modeled, with everything that was mentioned in the previous post taken in consideration, the result would look something like this. In order for the texture artist to be able to paint the object he will

This week we will delve a little deeper into our development process. While the last blog served as an intro story about the birth of Excubitor and the creation of Tesseract Interactive here we will talk about the first, and arguably most important, choice the team needed to make, the choice of a programming language. C# As mentioned in the previous entry

IMPORTANT NOTE: We decided to scrape all of our previous news updates and start bringing you development news in a more streamlined, organized, and hopefully, interesting fashion. FRIENDLY WARNING: Wall of text to follow. THE GENESIS Some four and a half years ago, after spending most of their youth in the embrace of the video game culture, Ivan Ivanovski and Aleksandar Jovanovski made

Welcome to the website for Excubitor, a new video game project by Tesseract Games. Here you will be able to read all the latest news and updates concerning the development of the game, our release plans and view all of the media content that we have made available. Excubitor is an action game.