Dev Blog Entry 14: Brave New Worlds
Hello everyone. After the news that we got Greenlit, we intend to post with a higher frequency and in this post we will talk about the world of Excubitor. Intro In 1935 Albert Einstein predicted the existence of wormholes; shortcuts through space-time enabling instantaneous travel across vast regions of space. It was a century years later when a discovery was made and
Vote Excubitor on Steam Greenlight
We are happy to announce that we’ve just submitted Excubitor to Steam Greenlight. Getting the all important green light is an essential step in indie game development since by guaranteeing the support of the gaming community and a place on the Steam Store it gets ridiculously easier to find the resources to finish the project as we originally intended. The development
DEV BLOG ENTRY 13: A VISIT TO THE ARMORY
As the first chapter of our development is nearing completion, in more ways than one, we realized that there is no post whatsoever about the weapons you will have the pleasure of using in Excubitor. Those that played the early alpha build, which you can still find HERE for those that dared to ignore it, probably already had first hand experience
DEV BLOG ENTRY 12: Resources in Excubitor
For those of you who don’t know, Excubitor is a multidirectional shooter tower defense game coupled with lots of weapons, turrets, upgrades and skills. The player pilots the Hammerhead and builds turrets at predetermined platforms. A problem that we had so far is how to implement an economy/resource system which will be easy to use and balance. Even though we
A NEW CHAPTER BEGINS
We are proud to announce the beggining of a new chapter in the development of Excubitor. A closed Alpha testing of Excubitor is starting this Monday. As a kick off, tomorrow at 19:00 CET, we are having a live session on Twitch.tv together with our friend and host Deni Zantevski. A part of Excubitor’s team will be present to answer any questions
DEV BLOG ENTRY 11: ALL THAT NOISE
It seems the time has come to talk about the sound in Excubitor. While we won’t delve into the technical side of it too much (at least for the time being) we’ll show you the basic steps we take to “align” some sound effects with specific animations or events in the game. For this purpose we desperately needed solid video capturing
DEV BLOG ENTRY 10: GLOBAL GAME JAM 2014
I’m sure some of you guys were part of this year’s Game Jam. Yes, we have one in Macedonia as well; in two cities, Skopje and Bitola, and for two years already. Last year we missed it, so we had to be part of this year’s event. As one of the few game dev. studios in Macedonia we had to do