Excubitor Game Project

Excubitor Game Project

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Excubitor Tag

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What would the Esport scene be without the incredible diversity linked to these teams? Whether these are an extension of an amateur association, or a specialized company developing through its professional team, there are almost as many different courses as there are different teams. We are delighted to offer you to learn more about each of them through their presentation! The

Hello everyone. After the news that we got Greenlit, we intend to post with a higher frequency and in this post we will talk about the world of Excubitor. Intro In 1935 Albert Einstein predicted the existence of wormholes; shortcuts through space-time enabling instantaneous travel across vast regions of space. It was a century years later when a discovery was made and

We are happy to announce that we’ve just submitted Excubitor to Steam Greenlight. Getting the all important green light is an essential step in indie game development since by guaranteeing the support of the gaming community and a place on the Steam Store it gets ridiculously easier to find the resources to finish the project as we originally intended. The development

For those of you who don’t know, Excubitor is a multidirectional shooter tower defense game coupled with lots of weapons, turrets, upgrades and skills. The player pilots the Hammerhead and builds turrets at predetermined platforms. A problem that we had so far is how to implement an economy/resource system which will be easy to use and balance. Even though we

We are proud to announce the beggining of a new chapter in the development of Excubitor. A closed Alpha testing of Excubitor is starting this Monday. As a kick off, tomorrow at 19:00 CET, we are having a live session on Twitch.tv together with our friend and host Deni Zantevski. A part of Excubitor’s team will be present to answer any questions

It seems the time has come to talk about the sound in Excubitor. While we won’t delve into the technical side of it too much (at least for the time being) we’ll show you the basic steps we take to “align” some sound effects with specific animations or events in the game. For this purpose we desperately needed solid video capturing

WE’RE BACK It has been a while, hasn’t it? You would think that months without news would signal the demise of a project such as this, but in our case that couldn’t be further from the truth. Excubitor is alive, kicking and better than ever. In the three months since we last updated the website we managed to port (pretty much) all of our game features from